Digital Media and Learning Competition winners
21 Feb 2008

Digital Media and Learning Competition winners

17 projects will receive up to $238,000

21 Feb 2008

17 projects will receive up to $238,000 in funding as part of the first ever Digital Media and Learning Competition funded by the John D. and Catherine T. MacArthur Foundation and administered by HASTAC (the Humanities, Arts, Science and Technology Advanced Collaboratory). While my proposal wasn’t among the less than 2% of submissions awarded funding, all of the winning projects look awesome:

  1. Always with You: Experiment in Hand-held Philanthropy: The Always With You network will connect young African social entrepreneurs with young North American professionals. Using mobile phone technology, which is now widespread, this network will facilitate both micro-funding and the exchange of professional advice to projects in Africa that promote public benefit.
  2. Black Cloud: Environmental Studies Gaming: Black Cloud is an environmental studies game that mixes the physical with the virtual to engage high school students in Los Angeles and Cairo, Egypt.
  3. Critical Commons: Critical Commons is a blogging, social networking and tagging platform specially designed to promote the “fair use” of copyrighted material in support of learning.
  4. FollowTheMoney.org: Networking Civic Engagement: FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users’ guide that supports civics research by young people and promotes their understanding of — and engagement with — electoral politics and legislative activities.
  5. Fractor: Act on Facts: Fractor is a web application that matches news stories with opportunities for social activism and community service.
  6. HyperCities: Based on digital models of real cities, “HyperCities” is a web-based learning platform that connects geographical locations with stories of the people who live there and those who have lived there in the past.
  7. Let the Games Begin: A 101 Workshop for Social Issue Game: The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games.
  8. Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE): Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-learning games on mobile phones: the “PCs of the developing world.”
  9. Mobile Musical Networks: Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-networks.
  10. Networking Grassroots Knowledge Globally: Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and “information commons” that will include blogs, video clips, sound slides, podcasts, and photographs to help share innovative practices for helping marginalized and vulnerable children.
  11. Ohmwork: Networking Homebrew Science: Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-yourself (DIY) science projects.
  12. Self-Advocacy Online: Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those who participate in organized self-advocacy groups.
  13. Social Media Virtual Classroom: The Social Media Virtual Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and learning about the psychological, interpersonal, and social issues related to participatory media.
  14. Sustainable South Bronx Fab Lab: The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more.
  15. Virtual Conflict Resolution: Turning Swords to Ploughshares: Virtual Conflict Resolution is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international relations.
  16. The Virtual World Educators Network: The Virtual World Educators Network will be developed to serve as an online hub to promote the use of virtual worlds as rich learning environments.
  17. YouthActionNet Marketplace: The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address critical social problems.

How can we fund more of these projects?

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